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本帖被 金庸白痴 执行取消锁定操作(2007-08-10)
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做斗笠的脚本 每4分12秒循环 得名声8 历练11 #脚本文件 Begin() MoveTo(2801,3970,1790); 人物移动 CallBoss(57) BUYITEM(44156,10,5) BUYITEM(44155,20,5) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) MoveTo(2801,1265,3821) CallBoss(50) SALEITEM(25001,20,34,0) MoveTo(2801,4107,1803); 人物移动 MoveTo(2803,498,1034) CallBoss(53) BUYITEM(28027,150,1) EatItem(28027,200,1) MoveTo(2801,3970,1790); 人物移动 CallBoss(57) BUYITEM(44156,10,11) BUYITEM(44155,20,11) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) MoveTo(2801,1265,3821) CallBoss(50) SALEITEM(25001,20,34,0) MoveTo(2801,4107,1803); 人物移动 MoveTo(2803,498,1034) CallBoss(53) BUYITEM(28027,150,1) EatItem(28027,200,1) MoveTo(2801,3970,1790); 人物移动 CallBoss(57) BUYITEM(44156,10,11) BUYITEM(44155,20,11) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) MoveTo(2801,1265,3821) CallBoss(50) SALEITEM(25001,20,34,0) MoveTo(2801,4107,1803); 人物移动 MoveTo(2803,498,1034) CallBoss(53) BUYITEM(28027,150,1) EatItem(28027,200,1) MoveTo(2801,3970,1790); 人物移动 CallBoss(57) BUYITEM(44156,10,11) BUYITEM(44155,20,11) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) MoveTo(2801,1265,3821) CallBoss(50) SALEITEM(25001,20,34,0) MoveTo(2801,4107,1803); 人物移动 MoveTo(2803,498,1034) CallBoss(53) BUYITEM(28027,150,1) EatItem(28027,200,1) MoveTo(2801,3970,1790); 人物移动 CallBoss(57) BUYITEM(44156,10,11) BUYITEM(44155,20,11) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) MoveTo(2801,1265,3821) CallBoss(50) SALEITEM(25001,20,34,0) MoveTo(2801,4107,1803); 人物移动 MoveTo(2803,498,1034) CallBoss(53) BUYITEM(28027,150,1) EatItem(28027,200,1) MoveTo(4000,7368,4872); 人物移动 GiveEvent(4000,308,00,229,88,254,255,01,97,00,74,01,75,01);4000场景中的308事件 GiveEvent(4000,317,01,250,01,00,00,01,251,01,76,01,77,01);4000场景中的317事件 MoveTo(3302,650,250); 人物移动 GiveEvent(3302,48,01,201,168,01,00,01,13,00,56,00,57,00);3302场景中的48事件 MoveTo(2801,3970,1790); 人物移动 CallBoss(57) BUYITEM(44156,10,11) BUYITEM(44155,20,11) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) MoveTo(2801,1265,3821) CallBoss(50) SALEITEM(25001,20,34,0) MoveTo(2801,4107,1803); 人物移动 MoveTo(2803,498,1034) CallBoss(53) BUYITEM(28027,150,1) EatItem(28027,200,1) MoveTo(2801,3970,1790); 人物移动 CallBoss(57) BUYITEM(44156,10,11) BUYITEM(44155,20,11) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) MoveTo(2801,1265,3821) CallBoss(50) SALEITEM(25001,20,34,0) MoveTo(2801,4107,1803); 人物移动 MoveTo(2803,498,1034) CallBoss(53) BUYITEM(28027,150,1) EatItem(28027,200,1) MoveTo(2801,3970,1790); 人物移动 CallBoss(57) BUYITEM(44156,10,11) BUYITEM(44155,20,11) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) MoveTo(2801,1265,3821) CallBoss(50) SALEITEM(25001,20,34,0) MoveTo(2801,4107,1803); 人物移动 MoveTo(2803,498,1034) CallBoss(53) BUYITEM(28027,150,1) EatItem(28027,200,1) MoveTo(2801,3970,1790); 人物移动 CallBoss(57) BUYITEM(44156,10,11) BUYITEM(44155,20,11) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) MoveTo(2801,1265,3821) CallBoss(50) SALEITEM(25001,20,34,0) MoveTo(2801,4107,1803); 人物移动 MoveTo(2803,498,1034) CallBoss(53) BUYITEM(28027,150,1) EatItem(28027,200,1) MoveTo(2801,3970,1790); 人物移动 CallBoss(57) BUYITEM(44156,10,11) BUYITEM(44155,20,11) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) MoveTo(2801,1265,3821) CallBoss(50) SALEITEM(25001,20,34,0) MoveTo(2801,4107,1803); 人物移动 MoveTo(2803,498,1034) CallBoss(53) BUYITEM(28027,150,1) EatItem(28027,200,1) MoveTo(2801,3970,1790); 人物移动 CallBoss(57) BUYITEM(44156,10,11) BUYITEM(44155,20,11) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) Compound(571) Delay(1000) MoveTo(2801,1265,3821) CallBoss(50) SALEITEM(25001,20,34,0) MoveTo(2801,4107,1803); 人物移动 MoveTo(2803,498,1034) CallBoss(53) BUYITEM(28027,150,1) EatItem(28027,200,1) MoveTo(1000,3576,8664); 人物移动 GiveEvent(1000,380,01,70,00,00,00,01,71,00,129,01,132,01);1000场景中的380事件 MoveTo(3303,1610,370); 人物移动 GiveEvent(3303,27,01,92,212,00,00,01,13,00,38,00,39,00);3303场景中的27事件 Loop() [ 此贴被jieslee在2006-08-05 09:24重新编辑 ]
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